Final Fantasy 7 Revelation

Queen's Blood Eats the Gold Saucer: What FF7 Revelation Interviews Just Revealed

Final Fantasy 7 Remake Part 3 will launch simultaneously on PS5, Xbox Series X/S, Switch 2, and PC in Spring 2027, featuring a tighter open world, fewer minigames, and a fixed ending that won't change based on fan feedback.

4 min read

Final Fantasy 7 Revelation director Naoki Hamaguchi has been doing the press rounds, and the picture of the trilogy's finale is finally coming into focus. The short version: a tighter open world, fewer minigames, a fixed ending that nobody is arguing about, and a Spring 2027 launch on PS5, Xbox Series X/S, Switch 2, and PC all on the same day.

Start with Midgar, because of course you want to know about Midgar. Speaking to Game Informer's Brian Shea, Hamaguchi confirmed the city returns but in scaled-down form. "You won't be able to visit all of the slums or all the streets you were able to go around in," he said. If you were hoping to walk Sector 7 again, lower your expectations.

The Gold Saucer is getting a stranger treatment. Per Hamaguchi, the square has been "completely taken over by Queen's Blood" thanks to the card game's in-universe popularity. Read that how you want — either a clever way to recycle an existing system, or a polite admission that nobody wanted to build another Speed Square.


The minigame backlash from Rebirth clearly landed. Polygon reports that the exercise minigame — the squats, the pull-ups, the thing nobody asked for — is gone. Hamaguchi told Polygon the team "faced that same criticism for Rebirth, particularly with the minigames" and made changes accordingly. The platinum trophy is also getting a lower barrier, which suggests Square Enix has noticed that nobody actually finished Rebirth's checklist.

On structure, ScreenRant got the most useful detail: the chapter system returns, but you get the Highwind early and can tackle regions in whatever order you want, with suggested level ranges as guardrails. That's a meaningful departure from Rebirth's more linear region-to-region march, and sounds a lot closer to how the original 1997 game handled its back half.

Cid and Vincent are confirmed playable, which everyone assumed but it's nice to hear out loud. Hamaguchi promised Cid would show "a softer side" and get more screen time, pushing back on the grumpy-pilot stereotype. Cait Sith's moogle — and the fat moogle, apparently — will also wear outfits from the new FITS clothing-based job system. Whether you find that adorable or absurd is between you and your wallet.


The story conclusion is locked. Hamaguchi was blunt about this with multiple outlets: the ending was decided "from the very early stages of development" and was not adjusted based on the discourse around Rebirth's more divisive narrative beats. If you were waiting for Square to walk back anything about Zack, Aerith, or the multiverse business, you'll be waiting a while.

Postgame is shaping up to be the part that eats your life. Hamaguchi confirmed boss fights with the Weapons and Knights of the Round, which RPG Site notes will sit alongside potential returns from Deepground characters — a single-source detail worth flagging as not yet corroborated.

The multi-platform launch is the part Hamaguchi seems genuinely emotional about. He told interviewers it's a "full-circle moment" for a franchise that left Nintendo behind in 1997, and singled out Kitase and Nomura — both of whom "grew up with the Nintendo platforms" — as people for whom this matters personally. He also acknowledged that Japanese fans tend to react more negatively to simultaneous multi-platform releases than Western audiences do, which is a candid thing to say out loud in a marketing interview.

One piece of community chatter to flag carefully: claims that Tyler Hoechlin has been replaced by Travis Willingham as the English Sephiroth are circulating, but the sourcing on that is thin and Square Enix has not confirmed anything. Treat it as a rumor until someone with a press kit says otherwise.

Hamaguchi also confirmed to Polygon that Square Enix isn't planning another remake trilogy on this scale anytime soon. Ten years on one project will do that to a studio.

What's still open: how the FITS job system actually plays, whether the open-world restructure genuinely solves Rebirth's bloat problem or just rearranges it, and what the Switch 2 version looks like running next to the PS5 build. The Spring 2027 date gives Square roughly eighteen months to show actual gameplay. Given the trilogy's history, the smart money is on a tightly controlled trailer in the summer and a hands-off preview event in the fall.

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